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Rimworld dev mode spawn items
Rimworld dev mode spawn items











– Fix: Cancelling a caravan, then selling those animals, causes them to stay roped to the caravan gathering spot until they sleep. – Change to randomized memes for fluid ideo based on feedback. – Improve feedback when we cannot assign a pawn to ritual role by clicking their portrait in the ritual setup dialog. – Extreme blood loss reduces consciousness by 40% and sets the capacity’s max to 10%. – Conditions that will be or can be healed by a biosculpter cycle are listed in a confirmation dialog on ordering a pawn to enter or load another into the biosculpter. – We now warn the player if they are trying to put a pawn in a regeneration or medic cycle that would not heal any conditions. – Having a missing tongue now gives a negative mood thought because it’s frustrating when you can’t speak because your tongue was cut out. – Improved UI feedback in trade window when pawn refuses to sell another pawn into slavery due to the ideo. – We now warn player if important plants like anima trees are marked for cutting or in grow zone. – Psytrainer description now shows the description of associated psycasts. – Removed min points limit on security crate spawning in ancient complexes. – Increased chance for ancient security crates to spawn in ancient complexes. – Mutilation ritual expectation alert now only shows the pawns who actually want to be scarified or blinded. – Some situational ideo thoughts now apply to quest lodgers. – Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen.

rimworld dev mode spawn items

– Integrated artwork for bioregeneration cycle gizmo.

rimworld dev mode spawn items

– Adjust the role tooltip area on the pawn’s social tab. – Biosculpter bioregeneration cycle now requires 2 glitterworld medicine. – Blind pawns’ stats are now unaffected by light and darkness.













Rimworld dev mode spawn items