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Arma 3 scenarios folder
Arma 3 scenarios folder






arma 3 scenarios folder

Possible values are "none", "short", "full".ARMA 3 Script Executor. Set the timestamp format used on each report line in server-side RPT file. Requires installed BattlEye on server and clients joining the server (Local settings) Note that this does not change the location of the " net.log" file, which is enabled with the -netlog command line option.Įnables or disables the BattlEye anti-cheat engine. Default location of log is same as crash dumps and other logs. This is only used if no Mission, Campaign or Config setting zeusCompositionScriptLevel is defined (See Description.ext - zeusCompositionScriptLevel).Įnables output of dedicated server console into textfile.

arma 3 scenarios folder arma 3 scenarios folder

  • 2: all scripts are allowed including init scripts.
  • 1: only attributes are allowed (including custom attributes added by mods).
  • This is only used if no Mission, Campaign or Config setting allowProfileGlasses is defined (See Description.ext - allowProfileGlasses) If false, glasses set in player profile will be ignored. This is only used if no Mission, Campaign or Config setting skipLobby is defined (See Description.ext#skipLobby). If true, joining player will skip role selection.
  • Value 0 uses older SPEEX codec, while 1 switches to new IETF standard OPUS codec.
  • Since Arma 3 update 1.58 supports value 1.
  • 8kHz is 0-10, 16kHz is 11-20, for 21-30 it is 32kHz for SPEEX codec and 48kHz for OPUS codec.ĭefines VoN codec type.
  • Missions which use Description.ext#disableChannels will override any setting of disableChannels in the server.cfg.Įnables or disables the signature verification for addons.Įnables or disables the ability to place markers and draw lines in map.ĭefines VoN codec quality.
  • voice : Boolean - use true to disable usage of voice-chat (VON) for defined channelID.
  • text : Boolean - use true to disable usage of text-chat for defined channelID.
  • arma 3 scenarios folder

    Default: No restriction to any channels, with text/von chat set to false.

  • ChannelID : Number - use single digit of (0 to 6) to define channelID.
  • The final number will be lesser between number given here and number of mission slots. The maximum number of players that can connect to server. Password required by alternate syntax of serverCommand server-side scripting.








    Arma 3 scenarios folder